Principles of instruction

Something with extensive research on it and based on more then 200 years experimental findings can be summarized on these principles (Merrill, 2007):

  • Task centered approach;
  • Activation principle (prior knowledge);
  • Demonstration Principle;
  • Application Principle;
  • Integration Principle;

This can be more concrete: prepare pupils to be ready; present the new lesson; associate it with prior knowledge; use examples; test pupils to ensure they learn it;

4C/ID is one of instructional blueprints that facilitate the integration of those principles.

For multimedia learning, you can have this concrete sets of guidance lighthouses:

  • Students learn better from words + pictures presented simultaneously than just words or picture and words in successively different pages;
  • Extraneous materials should be excluded;
  • Animation + narration is better then narration + on-screen text;
  • Design effects are stronger for low-knowledge  learners then for high-knowledge learners, and for high-spatial learners;

But if you want to start with small but efficient principles, follow the minimalist van Meij, 1998 proposal:

  • Provide an immediate opportunity to act;
  • Select real tasks for the learning activities;
  • Verify if the tasks are consistent with the overall task;
  • Prevent mistakes;
  • Provide error information;
  • Be brief;
  • Provide a closure for chapters;
  • Respect the user;
  • On the spot error info
  • Encourage exploration and innovation.

sources: Prescriptive Principles for Instructional Design, MERRIL; BARCLAY; SCHAAK; p.173, Handbook of Research on Educational Communications and Technlogy, third edition, 2011

 

Merril 2007:

https://mdavidmerrill.files.wordpress.com/2019/04/task_centered_strategy_published.pdf

https://mdavidmerrill.files.wordpress.com/2019/04/firstprinciplessynthesis.pdf

Complex learning theories

The common about all the following theories is the “Authentic Learning Tasks” that can be resumed by same principles:

(Merril 2001) LEARNING is promoted when…

(a) … learners are engaged in solving real-world problems.

(b) … existing knowledge is activated as a foundation for new knowledge.

(c) … new knowledge is demonstrated to the learner.

(d) … new knowledge is applied by the learner.

(e) … new knowledge is integrated into the learner’s world.

Source: Merrill, M.. (2001). First Principles of Instruction. Educational Technology Research and Development. 50. 10.1007/BF02505024.

 

THEORIES

4-Mat, 1996, McCarthy;

4MAT Overview

 

Cognitive Apprenticeship, 1989, Collins, Brown, Newman;

Cognitive Apprenticeship (Collins, Brown, Newman)

 

Collaborative Problem Solving, 1999, Nelson;

https://web.cortland.edu/frieda/id/IDtheories/34.html

 

Construtivism and construtivist learning environments, 1999, Jonassen;

https://web.cortland.edu/frieda/id/IDtheories/33.html

 

Instructional Episodes, 1997, Andre;

Article Summary: Andre (1997) Microinstructional Methods to Facilitate Knowledge Construction

 

Learning by Doing, 1999, Schank, Berman, MacPerson;

Learning By Doing

 

Multiple Approaches to Understanding, 1999, Gardner;

https://web.cortland.edu/frieda/id/IDtheories/19.html

 

Star Legacy, 1999, VanderBilt Learning Technology Group;

page 8, https://ocw.metu.edu.tr/pluginfile.php/9336/mod_resource/content/1/firstprinciplesbymerrill.pdf

Four-component Instructional Design model, 1997, Merriënboer;

http://web.mit.edu/xtalks/TenStepsToComplexLearning-Kirschner-VanMerrienboer.pdf

Source: Ten Steps to Complex Learning, Merriënboer; Kirschner, 2007;

More:

https://web.cortland.edu/frieda/id/IDdatabase.html

https://edtechbooks.org/pdfs/print/lidtfoundations/_lidtfoundations.pdf